Legendary Stances
Legendary Alliance Stance
Now we unite against a common enemy.”
Call upon the Canthan champions Archemorus of the Luxons and Saint Viktor of the Kurzicks, mortal enemies that united to slay Shiro Tagachi, the Betrayer, at the cost of their own lives. Those who take this stance are known as Vindicators.
(To-do: Finish lore text.)
Balance in Discord
3rd-level Alliance Stance feature
Archemorus is a hero among the Luxons, and would let no warrior go untrained—you gain proficiency with greatswords. House zu Heltzer, like all Kurzicks, were deeply devoted to the human gods—you gain proficiency in the Religion skill.
Tenacious Ruin
6th-level Alliance Stance feature
Drawing on the strength of the two champions, you can make mighty leaps through the air. As a reaction whenever you jump or fall, you can spend 1 Energy to gain the effect of a jump spell. While that spell lasts, any falling damage you take is reduced by 5 times your Revenant level. You can use this feature without expending Energy once, after which you must finish a long rest to do so again.
Whenever you land without taking falling damage after falling for at least 10 feet, you can spend 1 Energy to release a shockwave around you. If you do so, each other creature within 10 feet of you takes 1d6 thunder damage, which is halved on a successful Constitution saving throw. This damage increases by 1d6 at level 10 (2d6) and 17 (3d6). This effect cannot trigger if you land under the effect of a feather fall spell.
Alliance Tactics
10th-level Alliance Stance feature
Choose Luxon or Kurzick; your choice grants you the corresponding feature listed below. Whenever you finish a long rest, you can change your choice. When you do so, exchange all known Mists Invocations with an Alliance Tactics entry for the Invocation listed in that entry. (See the Alliance Tactics Table for a quick reference. Essentially, they flip over into the other version whenever you switch.)
- Luxon—Reaver’s Rage.
- Whenever you make an attack roll with a greatsword, you may choose to make the roll with advantage. You can do so a number of times equal to half your proficiency bonus, and regain all expended uses whenever you finish a long rest. You also become able to learn Mists Invocations with the “Legendary Alliance Stance—Luxon” requirement.
- Kurzick—Selfless Spirit.
- Whenever you use an invocation that heals another creature, you can add your Wisdom modifier to the amount one creature is healed. You can do so a number of times equal to half your Proficiency Bonus, and regain all expended uses whenever you finish a long rest. You also become able to learn Mists Invocations with the “Legendary Alliance Stance—Kurzick” requirement.
Alliance Tactics Table
| Kurzick Invocation | Luxon Invocation | Level Required |
|---|---|---|
| Tree Song | Scavenger Burst | 11 |
| Urn of Saint Viktor | Spear of Archemorus | 17 |
Vassals of the Empire
17th-level Alliance Stance feature
Though their bickering never ceases, you, Archemorus, and Saint Viktor have become a true fighting trio, united in adversity. As a bonus action, you can swap your Alliance Tactics, following the same procedure as normal. Once you do so, you cannot do so again until you finish a long rest.
Legendary Assassin Stance
Shiro Tagachi, the Betrayer, was a Canthan assassin and bodyguard to the Emperor. For reasons unknown, he betrayed and killed the Emperor at the Harvest Ceremony in 872 AE. Though his trail of slaughter was stopped by the champions Archemorus and Saint Viktor, his death wail tapped into the energies of the unfinished ceremony. He unleashed the Jade Wind, petrifying the Jade Sea and much of the Echovald Wilds—devastation Cantha has still barely recovered from.
Two hundred years later, he returned in spirit, unleashing an army of Afflicted on Cantha. Through murder and machinations, he returned to life, but was slain once more by mortal heroes, his soul consigned to eternal punishment.
Assassin’s Presence
3rd-level Assassin Stance feature
Shiro shares the secrets of the assassin’s work with his invoker. You gain proficiency in the Stealth skill, and with the poisoner’s kit.
Unsuspecting Strikes
6th-level Assassin Stance feature
You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Dance of Death
10th-level Assassin Stance feature
When you use the Phase Traversal invocation, you can spend 2 Energy. If you do, until the end of your turn, your next melee attack roll is made with advantage. Add your Mistsfire damage to that attack if it hits, as if you had spent a bonus action to activate it.
Deathstrike
17th-level Assassin Stance feature
Once per turn, when you hit a creature with a weapon attack, if they are surprised or if you are invisible, you can spend 3 Energy. If you do so, that creature must make a Constitution saving throw. On a failed save, double the damage of your attack against the creature.
Legendary Centaur Stance
This stance calls upon the power of the legendary centaur Ventari to heal your allies and protect them from harm.
In his youth, Ventari was a proud warrior who fought against the humans. But over time, he grew tired of the ceaseless violence, and settled into a camp beneath the boughs of the Maguuma Jungle. Yet fate would not let him rest, as the Krytan civil war of 1072 AE engulfed his home in violence.
He fled further south, to the Tarnished Coast, where he and Ronan, a human he befriended, founded a peaceful sanctuary for any who might seek it. Together, they planted what is now the Pale Tree, and their sanctuary has grown into an entire city.
Healer’s Gift
3rd-level Centaur Stance feature
Ventari teaches the arts of healing to any who would listen. You gain proficiency in the Medicine skill and with the herbalism hit.
Ventari’s Will
6th-level Centaur Stance feature
You have called forth a Mists-forged copy of Ventari’s stone tablet, etched with his teachings. It is a Tiny object. While you hold it in hand, you gain the following benefits:
- You can cast the spare the dying cantrip. When you do so, the casting time is 1 bonus action, and the target gains temporary hit points equal to 5 plus your Revenant level, which fade once its hit points increases above 0.
- Whenever you take a short rest, you and up to 5 other resting creatures within 90 feet may expend hit dice on each others’ behalf. For each hit dice a creature expends, roll it and add their Constitution modifier, per the usual process. That healing can then be applied to another creature under this effect instead of the expending creature.
Should you lose the tablet, you can recreate it with a 2-hour long ritual, which you can perform as part of a long rest.
Resilient Spirit
10th-level Centaur Stance feature
Whenever you finish a short or long rest, if you are holding Ventari’s tablet, you and up to 5 other friendly creatures of your choice gain temporary hit points equal to a roll of your Mistsfire die + your Wisdom modifier.
Energy Expulsion
17th-level Centaur Stance feature
Ventari’s tablet all but overflows with healing energy. As an action, you can touch your tablet, destroying it to release a cascade of healing energy. Choose up to six creatures that you can see within a 30-foot-radius sphere centered on the tablet. Each target regains hit points equal to 4d10 + your Wisdom modifier, and gains the benefits of a lesser restoration spell.
Legendary Demon Stance
Channel the immense and dark powers of Mallyx the Unyielding, the legendary Margonite. As a demon of Torment, his invokers specialize in the infliction of curses and suffering.
250 years ago, the prophecy of Nightfall came to pass, and the dark god Abaddon began to claw his way into the desert lands of Elona. Mallyx the Unyielding was one of his several overlords who ruled the Realm of Torment. After Abaddon was slain by heroes long forgotten, and Spearmarshal Kormir became the new Goddess of Truth, he led the last bastion of Abaddon’s servants in a war against Kormir.
Acolyte of Torment
3rd-level Demon Stance feature
Mallyx shares some of his dark knowledge. You gain proficiency in the Arcana skill, and can speak, read, and write Abyssal.
Seething Malice
6th-level Demon Stance feature
As a bonus action, you draw a curse from the Realm of Torment, and inflict it upon an opponent you can see within 30 feet, which must make a Charisma saving throw. Whenever that creature makes an attack roll or saving throw while the curse lasts, it must roll a d4 and subtract the number rolled from the attack roll or saving throw. The curse fades after 1 minute if the save failed, or at the end of your next turn if the save succeeded. It also ends if you use this feature again.
A creature that is also under the effect of a bane spell does not suffer the curse’s penalty for as long as both effects last.
You can invoke the curse a number of times equal to your proficiency bonus, and you regain all expended uses whenever you finish a long rest.
Pact of Pain
10th-level Demon Stance feature
Whenever you hit a creature cursed with your Seething Malice feature or a bane spell cast by you with a weapon attack or a spell attack from a Mists invocation, you deal 1d6 additional necrotic damage. (The damage triggers only once, even if both conditions are met.)
Embrace the Darkness
17th-level Demon Stance feature
Your connection to the Realm of Torment has deepened. As an action, you can call Mallyx’s demonic presence into your own body. While so possessed, your body is covered in shadows, growing demonic features. Your hands become sharpened claws—while you aren’t holding anything in them, they count as simple melee weapons that deal 2d6 necrotic damage on a hit. Your transformed body pulses Torment in a 10-foot-sphere centered on you—each creature other than you that starts its turn in the area takes necrotic damage equal to 2d6 + your Wisdom modifier.
The possession ends after 1 minute, if you become unconscious, or if you dismiss it (no action required).
Once you use this feature, you cannot use it again until you finish a long rest.
Legendary Dwarf Stance
By invoking the power of the legendary dwarf King Jalis Ironhammer, you become an immovable mountain.
(To-do: finish lore text.)
Dwarven Battle Training
3rd-level Dwarf Stance feature
You gain proficiency with shields and mason’s tools.
Planar Protection
6th-level Dwarf Stance feature
When you take damage, you can spend 1 Energy and use your reaction to roll a d12. Add your Wisdom modifier to the number rolled and reduce the damage by that total. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Close Quarters
10th-level Dwarf Stance feature
When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
Determined Resolution
17th-level Dwarf Stance feature
While wearing heavy armour, you have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
Additionally, whenever you take damage, as a reaction, you can protect yourself with an impenetrable shield of Mists. You take no damage instead, and are immune to all damage until the start of your next turn. Once you use this feature, you cannot do so again until you finish a long rest.




