Inquisition Domain
In the Vromid Orthodoxy, all Arcane and Primal magicks are strictly forbidden, for they originate with the verboten Eikons. The punishment for sorcery is death—or worse, though outsiders with a stainless reputation for good deeds might count themselves lucky in earning mere exile instead.
When an act of sorcery is reported to the authorities, the Inquisitors follow up. Wielding the sacred scholarship of the Bookbinder, they have the power to find and destroy all magic, and are adept at battling both mages and the Blighted spawn of Tiamat.
At each of the indicated levels, add the listed spells to your spells prepared. They do not count towards your limit.
Inquisition Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Absorb Elements, Detect Magic |
| 3rd | Litany of Proper Death, Zone of Truth |
| 5th | Dispel Magic, Magic Circle |
| 7th | Aura of Purity, Divination |
| 9th | Dispel Evil and Good, Geas |
Orthodox Scholarship
At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Channel Divinity: Reject the Arcane
Starting at 2nd level, you can use your Channel Divinity to guard your allies against the ravages of magic.
As an action, you present your holy symbol, and a sphere of staunch dogma emanates from you. The sphere is centered on you, has a 10-foot radius, and is filled bright light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Creatures inside the sphere are affected as follows:
- Creatures have resistance to damage of all types except bludgeoning, piercing, and slashing.
- Creatures have resistance to damage from spells. (Resistance does not stack.)